Sorry for posting here, I don't mean to bring some weird comments to the game on steam etc.
This game seems to be a little twisted, and the third chapter completely turns "cute" into an "unpleasant". At least, "nap" and "teacher" don't make me think that this is a perfect toy that can be accepted by people.
I am a toy lover and collect all kinds of toys, from ZBOT to FNAF. I am also a fan of animatronics. I always feel that there is something "abnormal" about this series. Today I finally discovered the abnormality:
1. What is the purpose of using "gel" to transplant organs into toys? There seems to be no organs in the toys being sold, they are just toys? The show never explains why the toys from 1006 to later ones are made like this. There is no need to do this in order to sell toys. And there aren't enough people being transformed into toys? I hope it can be answered in the future drama.
2. Similarly, why do we have to use modified humans? Isn’t it good to use pure human teachers in some cases? I never understood whether this move was redundant. In "Time," I saw the toy out of control fighting as much as a super soldier. No one resisted or counterattacked. The guards couldn't be so stupid, right? Moreover, such a huge thing has not been reported in the newspaper or investigated? There are some weird logic issues in this connotation, please don't say "the toy company is working with a government agency to hide this incident."
3. I know you won’t answer questions related to 1006. If 1006 is really a “one-armed chaotic skeleton” or a “Chimera”, this idea is too popular and does not look like a toy. I hope the author doesn't abandon the original design "toy" for the sake of "horror". Chapter 3 already has some weird positioning.
4. I was born in the 80s. I think the horror of toys should not be the shape of the toy. It is true that the weird shape is the selling point of horror games, but should we also consider the real horror of toys in the 80s: the moon shoe caused a breakup? Ankles, flamethrower guns, highly toxic toy materials, dangerous glass furnaces, lead alloys and more.
5. I really want to know the company’s work system. Employees are not allowed to talk to children, but they have direct contact with toy humans. Toy humans need to eat and drink normally, their food range, and the distribution and interaction between company personnel and toys. and the security and isolation of the company. If there is a wooden woman in front of me who grins 24 hours a day, a wave of human teeth will leak out when she opens her mouth. And rolling those bloodshot eyes at me like Poppy...OH MY GOD, I'm gonna go crazy. Also, the toy doesn’t seem to be able to heal itself, does it need repair? (like the teacher's face) I want to know how to keep the toy organs functioning without infection and necrosis...
Comments expected:
1. It seems that the map in each chapter of the game will not be reused, right? If the author doesn't mind the trouble, can he create a real flashback toy factory so that players can see clearly the operation of the toy company, medical conditions, and dietary conditions? And other issues. I know this may force players to replay the first three chapters, but it's also a good opportunity to extend the game's longevity...
2. Can the deceleration roulette system be used when switching hands (I know this will reduce the difficulty of the game). My friend is color blind, which causes greater trouble when using gloves... If possible, I hope the back of the gloves can be Add obvious identification.
3. English is not my native language. There are some things I hope to have "playback", such as things on the radio, In Chapter 3, when I was looking at the chicken panel, I was killed by a jump.
4. If human organs are also a kind of toy material, I would like to see some "H. R. G" aesthetics in Chapter 4. This also explains why "not all the bodies of those people were eaten."
← Return to game
Comments
Log in with itch.io to leave a comment.
Poppy playtime 2 full gameplay: https://youtu.be/gsaqotXCvBE?feature=shared
Full gameplay: https://youtu.be/AFyVL5DhsM4?feature=shared
Sorry for posting here, I don't mean to bring some weird comments to the game on steam etc.
This game seems to be a little twisted, and the third chapter completely turns "cute" into an "unpleasant". At least, "nap" and "teacher" don't make me think that this is a perfect toy that can be accepted by people.
I am a toy lover and collect all kinds of toys, from ZBOT to FNAF. I am also a fan of animatronics. I always feel that there is something "abnormal" about this series. Today I finally discovered the abnormality:
1. What is the purpose of using "gel" to transplant organs into toys? There seems to be no organs in the toys being sold, they are just toys? The show never explains why the toys from 1006 to later ones are made like this. There is no need to do this in order to sell toys. And there aren't enough people being transformed into toys? I hope it can be answered in the future drama.
2. Similarly, why do we have to use modified humans? Isn’t it good to use pure human teachers in some cases? I never understood whether this move was redundant. In "Time," I saw the toy out of control fighting as much as a super soldier. No one resisted or counterattacked. The guards couldn't be so stupid, right? Moreover, such a huge thing has not been reported in the newspaper or investigated? There are some weird logic issues in this connotation, please don't say "the toy company is working with a government agency to hide this incident."
3. I know you won’t answer questions related to 1006. If 1006 is really a “one-armed chaotic skeleton” or a “Chimera”, this idea is too popular and does not look like a toy. I hope the author doesn't abandon the original design "toy" for the sake of "horror". Chapter 3 already has some weird positioning.
4. I was born in the 80s. I think the horror of toys should not be the shape of the toy. It is true that the weird shape is the selling point of horror games, but should we also consider the real horror of toys in the 80s: the moon shoe caused a breakup? Ankles, flamethrower guns, highly toxic toy materials, dangerous glass furnaces, lead alloys and more.
5. I really want to know the company’s work system. Employees are not allowed to talk to children, but they have direct contact with toy humans. Toy humans need to eat and drink normally, their food range, and the distribution and interaction between company personnel and toys. and the security and isolation of the company. If there is a wooden woman in front of me who grins 24 hours a day, a wave of human teeth will leak out when she opens her mouth. And rolling those bloodshot eyes at me like Poppy...OH MY GOD, I'm gonna go crazy. Also, the toy doesn’t seem to be able to heal itself, does it need repair? (like the teacher's face) I want to know how to keep the toy organs functioning without infection and necrosis...
Comments expected:
1. It seems that the map in each chapter of the game will not be reused, right? If the author doesn't mind the trouble, can he create a real flashback toy factory so that players can see clearly the operation of the toy company, medical conditions, and dietary conditions? And other issues. I know this may force players to replay the first three chapters, but it's also a good opportunity to extend the game's longevity...
2. Can the deceleration roulette system be used when switching hands (I know this will reduce the difficulty of the game). My friend is color blind, which causes greater trouble when using gloves... If possible, I hope the back of the gloves can be Add obvious identification.
3. English is not my native language. There are some things I hope to have "playback", such as things on the radio, In Chapter 3, when I was looking at the chicken panel, I was killed by a jump.
4. If human organs are also a kind of toy material, I would like to see some "H. R. G" aesthetics in Chapter 4. This also explains why "not all the bodies of those people were eaten."
wut dats not even the game
ur welcome
I did A full gameplay of Chapter 2, so far it was crazy, and a good game.